Home Page
Download my maps here
Adding DC.39k statics and vehicles.
Adding EOD vehicles-chopper
Sounds and Skyboxes
Adding the JU88a
Adding GC statics and vehicles
Adding Hydroplanes and arrow boats
Converting maps after BC
Map specific textures
Map conversion
Gmakerfa...objects.rfa
How i use photoshop 7 with BF1942
Make your own signature
Adding DC 4j vehicles and statics
Changing the Menu
Editor42 ver 4 setup
|
Here i a tutorial on how to add all the new stuff from DC .39k ...oilrigs,fire,new storage tanks...etc...
OK first lets start with the static objects...
first extract the new oil refinery map that DC just put out and save it in a desktop folder you make
now you need to put these .cons and folders in your map from the DC oil feilds map
texture folder ( not textures )
objects folder
now add this line thats highlighted into the init.con file
ShaderManager.setTextureParam envmap bf1942/levels/your map name/Textures/ENVMAP_G_.rcm renderer.vertexFogEnable 1 renderer.fogColorVec 0.496/0.336/0.145 renderer.globalLodPercent 1 renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.ambientColor 0.100000/0.100000/0.100000
renderer.diffuseColor 0.380000/0.370000/0.360000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshAmbientColor 0.35
textureManager.alternativePath bf1942/levels/your map name/Textures/
now heres a list of the statics i have so far
aux_oilfire_m1 =small fire air_runway_m1 =paved runway aux_oilfire_big_m1 =big fire aux_oilrig_m1 =oil rig with moving platform aux_pipe30_15m_m1 aux_pipe30pillar_m1 aux_pipe30valv_m1 aux_pipe90_6m_m1 aux_pipe90_2m_m1 aux_pipe90L_1m_m1 aux_pipe90_30m_m1 aux_pipe90valv_m1 aux_pumpjack_m1 =moving oil pump coalition_helipad dc_chemcontainer-small1_m1 dc_chemcontainer-med1_m1 dc_chemcontainer-large_m1 =large white tank dc_khafji-oilbarrel1_m1 =55 gal drum ref_distiller2_m1 ref_distiller_m1 =tall skinny tank dc_gate-end1_m1 dc_gate-long1_m1 dc_gate-short1_m1 hanger2_m1 ref_controlbox_m1 ref_fence_10m_m1 ref_fence_12m_m1 ref_fence_2m_m1 ref_fence_3m_m1 ref_fence_4m_m1 ref_fence_6m_m1 ref_fence_8m_m1 ref_funnel_m1 ref_house_m1 ref_pumpbox_m1 ref_stage_8x10m_m1 ref_stagei_10m_m1 ref_stagei_8m_m1 ref_stair_4m_m1 ref_stairlandL_m1 ref_strage_m1
now using map editor 1.2 not BC...copy and paste the textures in the texture folder from the DC oil fields map and paste them in the map editor texture folder
now do the same with the standardmesh and the objects will show up,not red squares..but they are only white but you can work with this easier than red squares...
|
|
Adding the new DC .39k vehicles:
if you havent already ,you need to put the texture folder and objects folder in your map (main folder) ok lets add all those new vehicles the DC team was so nice to do for us.
ok first delete the precache.con in your map and put the one from DC .39k in there (copy and paste)
now in the conquest folder in the objectspawn.con file it will look like this
rem *** AAGunSpawner *** Object.create AAGunSpawner Object.absolutePosition 772.5445/69.27563/1244.306 Object.rotation -173.54/0/0
Object.setTeam 1
Object.setOSId 1
rem *** lighttankspawner***
Object.create lighttankspawner
Object.absolutePosition 1020.53/79.36/911
Object.rotation -8.63/-10.44/0
Object.setTeam 1
Object.setOSId 4
rem *** carrierspawner ***
Object.create carrierspawner
Object.absolutePosition 314.31/50.45/1004.66
Object.rotation 370.68/0/0
Object.setTeam 2 that was an example of some of the spawners
now here is the objectspawntemplate.con
rem -----------------------------------------
rem --- lighttankspawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner lighttankspawner
ObjectTemplate.setObjectTemplate 1 t72
ObjectTemplate.setObjectTemplate 2 m1a1
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 10
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- heavytankspawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner heavytankspawner
ObjectTemplate.setObjectTemplate 1 t72
ObjectTemplate.setObjectTemplate 2 ma1a
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 10
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- APCSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner APCSpawner
ObjectTemplate.setObjectTemplate 1 brdm2
ObjectTemplate.setObjectTemplate 2 humvee
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 10
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- ScoutCarSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner ScoutCarSpawner
ObjectTemplate.setObjectTemplate 1 brdm2
ObjectTemplate.setObjectTemplate 2 humvee
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 10
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- AAGunSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner AAGunSpawner
ObjectTemplate.setObjectTemplate 1 flak38
ObjectTemplate.setObjectTemplate 2 AA_allies
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 10
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- FighterSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner FighterSpawner
ObjectTemplate.setObjectTemplate 1 mig29
ObjectTemplate.setObjectTemplate 2 f16
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 10
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- DiveBomberSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner DiveBomberSpawner
ObjectTemplate.setObjectTemplate 1 mig29
ObjectTemplate.setObjectTemplate 2 a10
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 10
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- HeavyBomberSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner HeavyBomberSpawner
ObjectTemplate.setObjectTemplate 1 ac-130
ObjectTemplate.setObjectTemplate 2 ac-130
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 10
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 20
rem -----------------------------------------
rem --- MachinegunSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner MachinegunSpawner
ObjectTemplate.setObjectTemplate 1 Stationary_mg42
ObjectTemplate.setObjectTemplate 2 Stationary_browning
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 10
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- ArtillerySpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner ArtillerySpawner
ObjectTemplate.setObjectTemplate 1 shilka
ObjectTemplate.setObjectTemplate 2 mlrs
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 10
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- carrierspawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner carrierspawner
ObjectTemplate.setObjectTemplate 1 Shokaku
ObjectTemplate.setObjectTemplate 2 Enterprise
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 10
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 9999
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- submarinespawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner submarinespawner
ObjectTemplate.setObjectTemplate 1 sub7c
ObjectTemplate.setObjectTemplate 2 gato
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 10
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 9999
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- battleshipspawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner battleshipspawner
ObjectTemplate.setObjectTemplate 1 princeow
ObjectTemplate.setObjectTemplate 2 Fletcher
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 10
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 9999
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- torpedobomberspawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner torpedobomberspawner
ObjectTemplate.setObjectTemplate 1 su-25
ObjectTemplate.setObjectTemplate 2 a10
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 10
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- lvcpspawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner lvcpspawner
ObjectTemplate.setObjectTemplate 1 lcvp
ObjectTemplate.setObjectTemplate 2 daihatsu
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 10
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem EndOfFile
now you can set any vehicle to spawn with any objectspawner...like this
rem -----------------------------------------
rem --- lighttankspawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner lighttankspawner
ObjectTemplate.setObjectTemplate 1 t72
ObjectTemplate.setObjectTemplate 2 m1a1
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 10
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
now the highlighted names is were you set what will spawn,you could do it this way if you wanted to use the lighttankspawner for say the 2 new trucks in DC..it would look like this for the trucks to show
rem -----------------------------------------
rem --- lighttankspawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner lighttankspawner
ObjectTemplate.setObjectTemplate 1 ural5323
ObjectTemplate.setObjectTemplate 2 uraltanker
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 10
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
Now you will have trucks were you set lightankspawn objects...you can use any name..even for helis..ah64,m124d,uh-60
|
|
|
DC .39k vehicle names:
zpu-4 mi24d =axis heli ah64 =attack heli su-25 mig29 =axis jet fighter f16 =american jet fighter desertpatrolvehicle =dune buggy ural5323 =flatbed truck humvee_tow =humvee with tow missles on roof m1a1 =american tank t72 =axis tank shilka m2a3 uh-60 =blackhawk rescue heli bmp2 =amphibious troop carrier brdm2-spandrel brdm humvee m163 a_10b uraltanker =tanker truck av8b = harrier |
|
|
US
Land
• M1A1 Heavy Tank
• M2A3 Light Tank
• MLRS Mobile rocket truck
• Humvee with a .50 cal machine gun and Supplies
• Humvee with a Tow launcher
• M163 Vulcan Mobile AntiAircraft
• M-109 Mobile Artilary
Air
• • A-10 Thunderbolt II
• F-16
• AH-64 Attack Helicopter
• UH-60 Blackhawk Transport Helicopter
• AV8b Harrier
Hand Weapons
• M16A2 Assault Rifle
• M203 Grenade Laucher *
• Mp5 sub machine gun
• M9 handgun
• SMAW rocket launcher
• M249 Machine Gun
• M25 Sniper Rifle
• C4
• Stinger
Misc. weapons
• Maverick Missiles
• AMRAAM missiles
• Hellfire missiles
• Hyrda missiles
• MK83 large Bombs
• SnakeEye Bombs
• SCUD Rockets
IRAQ
Land
• T-72 Heay Tank
• Shilka Mobile Antia
• BDRM2-Spandrel (amphibious)ircraft
• BDRM2 (amphibious)
• BM21 Multiple launch rocket truck
• M-1974 Amphibious Artillary
• BMP-2 Amphibious Personel Carrier *
• Ural Personel Carrier
Air
• Mig29
• SU-25 Ground Attack Plane
• M124d Hind attack Helicopter
Hand Weapons
• AK-47
• Gp30 Grenade Laucnger *
• Browning Hipo Handgun
• RPG7
• PKM Heavy Machine gun
• Scorpion sub machine gun
• Tabuk Sniper Rifle
• C4
• Mortar
• Skorpion sub machinegun *
• Stinger
|
|
|
|