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Download my maps here
Adding DC.39k statics and vehicles.
Adding EOD vehicles-chopper
Sounds and Skyboxes
Adding the JU88a
Adding GC statics and vehicles
Adding Hydroplanes and arrow boats
Converting maps after BC
Map specific textures
Map conversion
Gmakerfa...objects.rfa
How i use photoshop 7 with BF1942
Make your own signature
Adding DC 4j vehicles and statics
Changing the Menu
Editor42 ver 4 setup
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under construction more coming soon
here i will explain how to do maps that will only go into the certain mod/levels folder
when converting a map you will need to
change the precache.con change the objectspawntemplate.con and the objectspawn.con (on some)
all mods will work with any map you make
the main files are the ones listed above
some require object folders and texture folders added to get some vehicles to appear..
basically leave all files that were there..if you are doing a map to work in Regular BF1942 and DC or another mod refer to site #1 for how to do that...sorry for any mixups...
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heres how to do DC:
make your map in BC or any map editing program
now extract a DC map to the c:/drive then drag it to a folder you have made on your desktop..you will need this for some files
now extract the map to the c:/drive
go to c:/bf1942/levels/yourmap and then delete the precache.con and paste the one from extracted DC map in there
now delete the objectspawntemplate.con (conquest folder) in your map and paste the one from the extracted DC map in there
now in the objectspawn.con you need to use these lines for the vehicles
Object.create bomber object.create helispawner Object.create ustankspawner rem Object.create fighter rem Object.create uraltankerspawner object.create uh-60spawner Object.create buggys
I just copy these lines and paste over the existing line
if it was like this and i wanted a heli this is how it would look
Object.create lighttankspawner Object.absolutePosition 668.40/69.76/1435.34 Object.rotation -150.19/-0.26/0.00
Object.setOSId 1
Object.setTeam 1
now changed it would look like this
object.create helispawner
Object.absolutePosition 668.40/69.76/1435.34
Object.rotation -150.19/-0.26/0.00
Object.setOSId 1
Object.setTeam 1
now after your all done changing the names save it (click on red X)
now pack it up and hope it doesnt crash...put it in the mods/Desertcombat/archives/bf1942/levels folder ..activate then select map and play...
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now because of the new 1.45 patch
in the menu/init.con file in your extracted map you have to have this line
game.setmapid "desertcombat"
or the map will crash...
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